The job that doesn’t feel like a job
Flint Rennie, an employee of Gaming DNA, experiences a bittersweet feeling when on the clock.
Flint Rennie, an employee of Gaming DNA, experiences a bittersweet feeling when on the clock.
Located in Hamilton in the central North Island, Gaming DNA is placed deliberately where a vibrant gaming community draws high numbers of players together.
Introduced to tabletop games through high school friends, Flint, whose job revolves around selling and supervising tabletop games, says because it’s a hobby for him “it doesn’t feel like a job”.
Appointed with watching over such a vibrant local gaming community, Flint gets to experience work with those who share similar interests and, because of this, he gets to learn “little bits” about different games “here and there”.
Flint says his job is fun, as he gets to see similarities between the groups, which are “unexpected but cool”.
When asked why Gaming DNA hosts events, Flint says it’s to “provide to the community” which encourages him to keep coming back as he says the events “bring all the groups together so they can interact with each other”.
Flint enjoys the events, as they allow him to learn what draws the groups to their game and he says he gets to meet others who are enthusiastic about tabletop games.
Although, even with a committed community, Flint says there is a downside to working at the events.
“You have less time to indulge in your hobby.”
Flint’s job is based around tabletop games, and he’s constantly engaging in work-related tasks based on his hobby.
He works at the counter, selling cards, meeting fellow tabletop players, and gives advice at events based on tabletop games.
This means there’s not much time left to enjoy his hobby was after a day spent looking over players playing theirs.
Either way, Flint enjoys his job, has fun, gets to work with those who share similar interests, and learns something new about his hobby he didn’t know before.